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Blue Byte · Strategy

Battle Isle: The Desert

The Desert is the first expansion for Blue Byte's Battle Isle (1992), for DOS and Amiga. It adds desert maps to its turn-based strategy.

Strategy game by Blue Byte (1992) for MS-DOS (in English) and Amiga. Playable in your browser (MS-DOS and Amiga) or downloadable.

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THE CLABA ARCHIVE

Inside the game.

Its history, its ideas and the reasons to come back.

02min read

Battle Isle: The Desert is the first expansion for Battle Isle, also released as Scenario Disk Volume One and Data Disk I. Blue Byte kept the hex-based battles and added desert and icy scenarios. The original box of this expansion carries a 1992 copyright. Here you can play the English DOS copy.

The change of scenery matters when you have to find a route for your whole army. The first single-player mission, BLOCK, pits two sides against each other across islands, roads and passes surrounded by water. An air unit and a ground unit don't solve the same problem: check the range the game draws before deciding where you want each one to end up.

Plan the turn before you see the result

The two views of the battlefield and the alternation between movement and action are preserved. You program orders while the other side prepares theirs. Marking a destination doesn't complete the move yet: you have to confirm the route and move on to the next phase. Factories, depots and the headquarters remain part of the strategy, along with the troops that can capture them.

If you're coming from the original Battle Isle, pay attention to the first code: in this expansion it is BLOCK. CONRA belongs to the base game. The collection's DOS copy includes the program and the data needed to start The Desert; the original commercial package of the expansion required Battle Isle.

ONE GAME, 2 PLATFORMS

Versions.

2 platforms19922 playable online

Pick a platform: the screenshots, downloads and online game on this page switch with it.

Screenshot 3 of Battle Isle: The Desert
Platform MS-DOS
Plays in the browser
Year
1992
Developer
Blue Byte
Downloads
1
Screenshots
2

The MS-DOS version is the one this page covers: the information, review and main screenshots are from this platform.

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GET READY FOR YOUR NEXT GAME

Choose your download.

Format, compatibility and server. All in view.

03options

Version

Your game starts here

Play in your browser.

There are 2 versions ready to play. Pick one and click.

Version

MS-DOSIn your browser

Battle Isle: The Desert

MS-DOS version. Your next game starts here.

  • 854 KB · downloads on click
  • Save the game's files
  • Keyboard, controller or touch

Controls

Click the game to use the keyboardOn mobile, play with the on-screen controller
↑←↓→
cursor
F1
confirm phase change

Hold Space + arrow key and release Space first: order. Campaign: Options, code BLOCK, OK, Start.

  • Full screen

    Use the button on the bar. Esc returns to the game page; “Exit” closes the game.

  • Saves

    Save keeps the files the game creates, not the exact moment. Save inside the game, then press Save.

  • Mobile and tablet

    Press Controls during the game to show buttons and keyboard. Gamepad support depends on the browser.

Saves live in this browser and device. Clearing the site data deletes them too.

THE SECRET SIDE OF THE GAME

Tips, tricks and secrets.

A hint at the right time. A code that changes everything.

04posts
01ARCHIVE HINT

Tip: check the range before choosing your route

Select a unit and open its movement order. The outline of the hexagons shows the available destinations. Check that outline before trying to cross water or go around a terrain formation.

02ARCHIVE HINT

Tip: coordinate units that move differently

A route that works for an air unit may leave your ground troops behind. Review each type of unit and look for rally points where they can support one another after the phase change.

03ARCHIVE HINT

Tip: don't leave your conquest without infantry

Keep the troops that can occupy buildings. The objective may be to conquer the enemy headquarters, and reaching its surroundings with units that can't take it is not enough.

04ARCHIVE HINT

Tip: review your orders before pressing F1

The destination is set before the turn is resolved. Check that you have confirmed the routes and that the necessary units have orders before accepting CHANGE MODE.

THE NEXT STEP, CLEARER

Guides to move forward.

From the first installation to that mission that won't give in.

05guides
GUIDE 01 STEP BY STEP

Starting the BLOCK campaign

Wait for the main menu and select Options with the arrow keys and Enter. On the first line, press Enter, type BLOCK and confirm with Enter. Select OK and then Start. The first single-player map shows a desert archipelago with roads and two headquarters.

If you were already in a mission, Esc opens the confirmation to return to the menu; in this copy, Z confirms that exit. Change the code before starting another game.

GUIDE 02 STEP BY STEP

Keyboard and movement orders

The arrow keys move the cursor. Hold Space, press an arrow key and release Space before the arrow key to choose an order. On one of your units, up opens movement or attack depending on the phase. Right shows the overview; down opens information; left lets you check a building or transport.

When moving, choose a destination within the marked range. Press Space to show the route and press it again on the same square to confirm it. If the destination is occupied or not valid for that unit, the game won't accept the order.

GUIDE 03 STEP BY STEP

Resolving orders and changing phase

Place the cursor on a square with no building or transport. Hold Space, press left and release Space first: the double arrow appears. Wait for the other side to finish its orders. When F1: CHANGE MODE appears, press F1 to resolve the phase.

The player bar lets you pause, mute, go full screen, restart and exit. Restarting begins a new run of the game.

GUIDE 04 STEP BY STEP

The DOS download and DOSBox

The download preserves the files of the collection's DOS copy. Extract the ZIP into a folder, mount that folder as drive C in DOSBox and run DESERT.EXE. Keep DESERT.EX2 and the ANIM, LIB and MAP folders next to the launcher.

For an initial setup you can use 16 MB of memory and 12,000 CPU cycles, as in the online game. The tutorial DOSBox from scratch explains how to mount the folder and run a program.

GUIDE 05 STEP BY STEP

Original rules and provenance of this edition

The original Battle Isle manual describes the orders, the buildings and the phase-based resolution. The Data Disk I identity and the new landscapes were also checked against the expansion's original box, whose back cover shows a 1992 Blue Byte copyright. The cover image comes from the Amiga box of the same expansion.

The gameplay, screenshots and controls on this page correspond to DOS. The BLOCK code and the phase change with F1 were verified in this copy from the collection.

THE GAME GOES ON

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