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Blue Byte · Strategy

Battle Isle

Battle Isle is a turn-based strategy game from Blue Byte, released in 1991 for DOS and Amiga. Plan your orders on a hex map.

Strategy game by Blue Byte (1991) for MS-DOS (in English) and Amiga. Playable in your browser (MS-DOS and Amiga) or downloadable.

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THE CLABA ARCHIVE

Inside the game.

Its history, its ideas and the reasons to come back.

02min read

In Battle Isle, the battle begins before the first tank moves. You study the terrain, choose the units that will advance, and prepare your turn's actions while your opponent does the same. This strategy game from Blue Byte, copyrighted 1991, uses a hexagonal map and a split screen that lets you look at two areas of the battlefield at once.

Victory can come in two ways: destroy the enemy units or capture their headquarters. For the latter you need infantry. Vehicles, transports, and support units each handle different tasks; sending the whole army down the same path without looking at the terrain usually leaves an important piece out of position.

Movement, action, and supply

Turns alternate between a movement phase and an action phase. A move order sets up a route: the vehicle does not necessarily set off as soon as you select it. Actions are resolved when the phase changes, and the enemy can foil your plan before the unit reaches its destination. The split screen helps you follow the relationship between what you are preparing and what is happening on the other side of the map.

Buildings matter too. Headquarters, factories, and depots keep the army going; repairs and production consume energy. Capturing a factory can give you access to its units, while losing your headquarters ends the game. The original manual presents 32 maps and devotes a separate booklet to the characteristics of the weaponry.

The online game is the original Battle Isle for DOS, in English. To start the single-player campaign, you have to enter CONRA in Options. The FIRST map that appears by default is designed for two players; you should change it before pressing Start.

ONE GAME, 2 PLATFORMS

Versions.

2 platforms19912 playable online

Pick a platform: the screenshots, downloads and online game on this page switch with it.

Screenshot 3 of Battle Isle
Platform MS-DOS
Plays in the browser
Year
1991
Developer
Blue Byte
Downloads
2
Screenshots
2

The MS-DOS version is the one this page covers: the information, review and main screenshots are from this platform.

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GET READY FOR YOUR NEXT GAME

Choose your download.

Format, compatibility and server. All in view.

05options

Version

Your game starts here

Play in your browser.

There are 2 versions ready to play. Pick one and click.

Version

MS-DOSIn your browser

Battle Isle

MS-DOS version. Your next game starts here.

  • 1 MB · downloads on click
  • Save the game's files
  • Keyboard, controller or touch

Controls

Click the game to use the keyboardOn mobile, play with the on-screen controller
↑←↓→
cursor
Space
hold it with an arrow key and release Space first to give an order
F1
confirm phase change

Campaign: Options, enter code CONRA, OK, Start.

  • Full screen

    Use the button on the bar. Esc returns to the game page; “Exit” closes the game.

  • Saves

    Save keeps the files the game creates, not the exact moment. Save inside the game, then press Save.

  • Mobile and tablet

    Press Controls during the game to show buttons and keyboard. Gamepad support depends on the browser.

Saves live in this browser and device. Clearing the site data deletes them too.

THE SECRET SIDE OF THE GAME

Tips, tricks and secrets.

A hint at the right time. A code that changes everything.

04posts
01ARCHIVE HINT

Tip: keep your infantry

Protect at least one infantry unit when your goal is to capture buildings. The manual notes that infantry is the troop that can occupy them; tanks can clear the way, but they cannot replace infantry in that task.

02ARCHIVE HINT

Tip: check the whole map

Hold Space, press the right arrow, and release Space before the arrow. The eye symbol opens the overview. Use it to locate buildings, roads, and units that have not yet received orders.

03ARCHIVE HINT

Tip: save energy for repairs

Producing and repairing units consumes the building's energy. Check your reserves before spending everything on a new unit; a repaired veteran troop can be more useful than a reinforcement that arrives too late.

04ARCHIVE HINT

Tip: a marked route is still just a plan

Check your orders before confirming the phase change. The opponent can attack before your move is carried out, so don't count on a unit in danger having withdrawn just because you gave it a destination.

THE NEXT STEP, CLEARER

Guides to move forward.

From the first installation to that mission that won't give in.

05guides
GUIDE 01 STEP BY STEP

Starting the single-player campaign

Wait for the menu to appear over the seascape. Use the arrow keys to select Options and press Enter. On the first line, FIRST, press Enter, type CONRA, and confirm with Enter. Move down to OK, confirm, and choose Start in the main menu. This begins the first mission against the computer, instead of the starting map for two players.

GUIDE 02 STEP BY STEP

How to choose an order with the keyboard

The arrow keys move the cursor. To open an order, hold Space, press the corresponding arrow, and release Space before releasing the arrow. Up chooses movement or attack depending on the phase; right opens the overview; down shows information; left opens the inventory of a building or transport and, over open terrain, lets you end the phase.

To move one of your units during the movement phase, place the cursor on it and choose Space plus the up arrow. The game shows its range. Move the cursor to a permitted destination and press Space to see the route. Press Space again on the same square to confirm the order.

GUIDE 03 STEP BY STEP

Confirming the phase change

On a square with no building or transport, hold Space, press left, and release Space first. A double-arrow symbol appears. When both sides are ready, the screen prompts F1: CHANGE MODE; press F1 to resolve the orders and move on to the next phase. If the opponent is still calculating, wait for it to finish.

To leave the mission, Esc opens the confirmation. In this copy, the Z key confirms the exit to the menu.

GUIDE 04 STEP BY STEP

What to download and how to start it in DOSBox

The Completed DOS download keeps the original executables, maps, and other files, and adds the data that was missing from the collection's copy. It is the basis of the online game. Extract that ZIP into a folder, mount it as drive C in DOSBox, and run BATTLE.EXE.

The Original download is kept unchanged for archival purposes: it is incomplete and does not start correctly on its own. Do not mix its files with those of the expansions. If you need to set up the emulator, see DOSBox from scratch.

GUIDE 05 STEP BY STEP

Original manual and documentation

The original Blue Byte manual explains the objective and the 32 maps on printed page 19, the phases on page 20, the menus on pages 22–24, the orders on pages 26–28, and the phase change on page 36. Pages 38–40 describe the buildings and the capture of the headquarters.

The controls, the CONRA code, and the confirmation sequence were checked in this DOS copy. The copyright and development credits appear in the manual and in the game itself.

THE GAME GOES ON

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