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Clockwork Software · Strategy

Begin 2.0 A Tactical Starship Simulation

Tactical simulation from Clockwork Software for DOS, version 2.0 from 1991. Set up fleets and type orders for maneuvering, loading and firing.

Strategy game by Clockwork Software (1991) for MS-DOS, in English. Playable in your browser or downloadable.

MS-DOS1991StrategyEnglish

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THE CLABA ARCHIVE

Inside the game.

Its history, its ideas and the reasons to come back.

03min read

Begin 2.0, A Tactical Starship Simulation is a tactical simulation from Clockwork Software for DOS. Its title screen identifies version 2.0 and a copyright of 1984 to 1991. The player types orders to set up the fleets, steer the ship, and use the weapon systems. The text and dialogs in this copy are in English.

Setup begins with the captain's name and the choice of two nations. You can pick Federation, Klingon, Romulans, or Orion pirates. Then you define the ships on each side and indicate which one will be your flagship. This version's setup screen shows a limit of fifty ships.

Setting up the two fleets

The game that was tested pits a Federation Heavy Cruiser against a Klingon Battle Cruiser. The setup orders let you specify the side, the number, and the class. Flagship identifies the ship you are going to command. Begin starts the simulation once both fleets are ready.

Ship names can change between games. In one test, Republic and Votek appeared. In another, Yorktown and Yazark appeared. The panel on the left identifies each ship, so you should check that name when you lock onto a target. The gallery shows the second of these games.

The tactical screen and the orders

The map takes up the center of the screen. The ship symbols and their shields let you track the relative position of the two sides. On the left is the list of ships. On the right are Phaser Banks, Torpedo Tubes, Probe Launchers, and Warp Drives, along with your own ship's heading and speed.

The bottom strip holds the crew's messages and the space for typing. Enter an order and confirm it with Enter. The program may ask for additional data before executing it. It is important to read the last question, because your answer belongs to that dialog. When Order appears again, you can type another complete order.

In testing, helm 90 warp 3 changed the requested heading to 90 degrees and the speed to warp 3. Sulu confirmed the order and the panel showed the new values. The distance to the adversary changed as the simulation cycles advanced.

Loading and firing torpedoes

The weapons sequence begins with loading. load all tubes asks for the torpedo class. On this ship, mk7 was verified. The next question asks for the proximity fuse and shows the permitted range. Entering 425 produced the confirmation that both tubes were loaded.

Locking onto a target also involves a dialog. After an order such as lock all tubes on yazark, the program asks about dispersion. In testing, 0 was entered. The tubes query showed both tubes containing mk7, proximity 425, and the name Yazark as the target.

With the tubes ready, torp all produced the message Firing 2 torpedos! and the trajectories appeared on the map. The gallery screenshots show the state of the tubes before firing and the firing itself. The map and the messages let you follow what happens after each order.

The preserved copy

The ZIP contains the executable begin2.exe, a manual for version 1.65, and a file with what's new in 2.0. The instructions on this page were tested on the 2.0 executable. Among its loading dialogs are the torpedo class and the proximity fuse. Locking onto a target also asks for dispersion.

The player uses a copy prepared with DOSBox and keeps the three original files. The title screen is used as the identifying image and as the page background. The gallery comes from running this same copy and shows setup, maneuvering, and torpedo firing.

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GET READY FOR YOUR NEXT GAME

Choose your download.

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01option

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Begin 2.0 A Tactical Starship Simulation

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  • 125 KB · downloads on click
  • Save the game's files
  • Keyboard, controller or touch

Controls

Click the game to use the keyboardOn mobile, play with the on-screen controller

Space continues. Type orders and confirm with Enter. help shows help. helm changes heading and speed. load loads the tubes and torp fires.

  • Full screen

    Use the button on the bar. Esc returns to the game page; “Exit” closes the game.

  • Saves

    Save keeps the files the game creates, not the exact moment. Save inside the game, then press Save.

  • Mobile and tablet

    Press Controls during the game to show buttons and keyboard. Gamepad support depends on the browser.

Saves live in this browser and device. Clearing the site data deletes them too.

THE SECRET SIDE OF THE GAME

Tips, tricks and secrets.

A hint at the right time. A code that changes everything.

04posts
01ARCHIVE HINT

Tip for completing each dialog

Read the last question before typing. Torpedo class expects a class such as mk7. Proximity fuse expects a number within the range shown. Dispersion asks for an angle. When Order appears again, you can enter the next complete order.

02ARCHIVE HINT

Tip for checking the tubes

The tubes order shows the contents and target of each tube. In testing, two rows appear with mk7, proximity 425, and target Yazark. Check that status before ordering the shot.

03ARCHIVE HINT

Tip for using the adversary's name

Look at the ship list in the left panel. Replace yazark in the locking example with the name that appears in your game. The two games tested used different names.

04ARCHIVE HINT

Tip for following a maneuver

After an order such as helm 90 warp 3, check Sulu's message and the Helm and Warp indicators. The panel shows the heading and the speed. The side list also lets you track the distance to the adversary.

THE NEXT STEP, CLEARER

Guides to move forward.

From the first installation to that mission that won't give in.

04guides
GUIDE 01 STEP BY STEP

Setting up a two-ship game

Press Space after the initial notice. Type a captain's name and confirm with Enter. To reproduce the setup that was tested, enter fed as your own nation and kli as the rival nation, confirming each answer.

In fleet setup, type ally 1 heavy cruiser flagship and confirm. Then type enemy 1 battle cruiser. The begin order opens the tactical screen. Your ship and the rival ship will appear on the map and in the list on the left.

GUIDE 02 STEP BY STEP

Maneuvering, loading, and the fuse

Type helm 90 warp 3 at Order and confirm with Enter. Check the heading and the speed. To load, type load all tubes. When it asks for Torpedo class, answer mk7. When it asks for Proximity fuse, answer 425.

Wait for the dialog to finish and for Order to return before entering another order. The program confirms that it is loading two tubes. Later cycles let the loading finish. The tubes order shows their status.

GUIDE 03 STEP BY STEP

Locking a target and firing

Check the name of the enemy ship. In the gallery example it is called Yazark, so lock all tubes on yazark is used. Replace that name with the one shown in your game. To the Dispersion question, answer 0 and confirm.

After locking the target, repeat helm 90 warp 3 and check tubes. If Content still shows empty, give the maneuver order again and check the tubes again. Repeat until both rows indicate mk7 and the correct target. When they are ready, torp all orders both tubes to fire. The test of this copy shows the message Firing 2 torpedos! and the launch trails on the map.

GUIDE 04 STEP BY STEP

Files, help, and provenance

The download keeps begin2.exe, begin2.txt, and whatsnew.txt. The browser adds a DOSBox configuration and its own launcher. The DOSBox from Scratch tutorial (in Spanish) explains how to mount a folder and run a DOS program. The help order shows the help available in the current context.

Tom Nelson maintains The Starfleet Project, where he explains the later port of Begin 2.0 to Windows. This page corresponds to the DOS 2.0 version. The controls described come from running that copy, and the images are screenshots of the program.

THE GAME GOES ON

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