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Tynesoft · Other

Beverly Hills Cop

Beverly Hills Cop is Tynesoft's 1990 action game starring Axel Foley. Shooting and driving in the DOS, Atari ST, Amiga, Commodore 64 and Spectrum versions.

Game by Tynesoft (1990) for MS-DOS (in English), Atari ST, Amiga and two other platforms. Playable in your browser (five versions) or downloadable.

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THE CLABA ARCHIVE

Inside the game.

Its history, its ideas and the reasons to come back.

04min read

Beverly Hills Cop takes Axel Foley into a warehouse full of crates and armed men. Right at the start, the detective stands beside a blue door, with the score and energy at his feet. Moving past a few crates is enough to discover that his adversaries are coming for him too. The first decision is to move, work out where to aim and keep the energy bar from running out before you recognize the place.

Tynesoft adapts the character played by Eddie Murphy for the computer. The intro opens with the Paramount and company emblems and then rolls its credits. The DOS program combines several action events under a menu that lets you start from the beginning or pick one of its four stages. The copy on this page keeps the original English text.

Between crates and gunfire

The warehouse uses a side view. Axel stays near the center while the scenery scrolls with his steps. The stacked crates, windows and doors let you tell how far you have advanced and spot a change of direction. The men who appear on both sides force you to look over the route before holding down a key for a long time.

Left and Right move the detective. Down crouches him and Space fires the weapon. Try each movement at the start and watch Axel's posture when he aims. When another enemy arrives, changing position leaves you more room to tell where the attack is coming from. The energy shown in the lower panel indicates how much punishment he can still take.

Hits can interrupt the action with a notice that Axel has been wounded. That screen also shows how many lives remain. It is worth reading before going back into the warehouse, because losing energy and losing a life are two different moments in the game. The opening gives you a chance to get familiar with the route and the reach of the controls.

Choosing how the game starts

Game Play Options offers a start from the beginning and the selection of a stage with keys 1 to 4. Difficulty comes next, with Easy, Medium and Hard. For a first try, choose Easy with 1. When the warehouse notice is displayed, press Space to enter the action.

Let the loading finish between those screens. Switching to a stage can keep the background black for a few seconds. Wait for the next message before repeating a command. A brief keypress makes it easier to tell which option has been chosen and keeps you from skipping through several screens without reading them.

The four entries in the menu are handy when you want to return to a specific event. If you have just arrived at the game, begin with the warehouse and get to know its panel. The format brings together different situations from Axel's adventure and gives each its own start, instead of presenting all the action on a single side-scrolling stage.

Playing the DOS edition

The player opens the original files through DOSBox-X. The prepared configuration keeps the programs and images of that copy and adds a small startup file. The gallery gathers the logo, the options, the difficulty screen and several scenes captured while running the game.

The background comes from the original menu. The download keeps the original DOS ZIP. To recognize this version, look at its panel with Score and Energy and at the warehouse graphics. The Atari ST edition has its own screenshots, instructions and controls inside its platform tab.

When the game opens, focus the screen before using the keyboard. ClaBa Player lets you stop the emulation, mute it, enlarge the view, take a screenshot and restart. The pause is useful for checking the instructions and then returning to the point where you left the action.

ONE GAME, 5 PLATFORMS

Versions.

5 platforms19905 playable online

Pick a platform: the screenshots, downloads and online game on this page switch with it.

Screenshot 3 of Beverly Hills Cop
Platform MS-DOS
Plays in the browser
Year
1990
Developer
Tynesoft
Downloads
1
Screenshots
8

The MS-DOS version is the one this page covers: the information, review and main screenshots are from this platform.

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GET READY FOR YOUR NEXT GAME

Choose your download.

Format, compatibility and server. All in view.

06options

Version

Your game starts here

Play in your browser.

There are 5 versions ready to play. Pick one and click.

Version

MS-DOSIn your browser

Beverly Hills Cop

MS-DOS version. Your next game starts here.

  • 339 KB · downloads on click
  • Save the game's files
  • Keyboard, controller or touch

Controls

Click the game to use the keyboardOn mobile, play with the on-screen controller

Space advances the intro, confirms and fires. 1 selects Easy. The left and right arrow keys move. Down crouches. 1–4 select a stage in the menu.

  • Full screen

    Use the button on the bar. Esc returns to the game page; “Exit” closes the game.

  • Saves

    Save keeps the files the game creates, not the exact moment. Save inside the game, then press Save.

  • Mobile and tablet

    Press Controls during the game to show buttons and keyboard. Gamepad support depends on the browser.

Saves live in this browser and device. Clearing the site data deletes them too.

HIT PLAY

The game in motion.

Trailers and videos to see it in action.

04videos
  • Atari ST · Beverly Hills Cop for Atari ST, a game in the warehouse

    Video kept alongside the Atari ST disk. Approximate length: 30 seconds.

  • Amiga · Beverly Hills Cop for Amiga, a game in the warehouse

    Video of the Amiga edition. Approximate length: 34 seconds.

  • Commodore 64 · Beverly Hills Cop for Commodore 64, driving through the city

    Video of the Commodore 64 edition. Approximate length: 91 seconds.

  • Spectrum · Beverly Hills Cop for Spectrum, a game in the warehouse

    Video of the Spectrum edition. Approximate length: 30 seconds.

THE SECRET SIDE OF THE GAME

Tips, tricks and secrets.

A hint at the right time. A code that changes everything.

03posts
01ARCHIVE HINT

Get to know the warehouse with short moves

Move to the right for a moment and then back to the left. Look at the crates and the blue door to check the change of position. Then try Down. That short sequence lets you get a feel for the movement and the crouching posture before you leave the starting point.

02ARCHIVE HINT

Watch where Axel is aiming

Space fires the weapon. Before holding it down, turn the detective toward the side the adversary is coming from. If you need to change direction, make a brief move and check his posture again. The gallery shows the character aiming in the warehouse.

03ARCHIVE HINT

Keep an eye on the energy and the wound notices

The lower panel keeps the Energy bar visible during the action. When the notice appears that Axel has been wounded, read the number of remaining lives. Use your next entry into the warehouse to fix the maneuver that left you exposed.

THE NEXT STEP, CLEARER

Guides to move forward.

From the first installation to that mission that won't give in.

04guides
GUIDE 01 STEP BY STEP

Starting a game from the beginning

Open Play online and press Play now. Wait for the original intro. Space lets you reach Game Play Options. Press Space again to start from the beginning. When the difficulty appears, press 1 for Easy. Wait for the warehouse message and use Space to begin the stage. At screen changes, let the loading finish before repeating a key.

GUIDE 02 STEP BY STEP

Using the keyboard and the on-screen gamepad

The Left and Right arrow keys move Axel through the warehouse. Down crouches him. Space fires the weapon and also confirms the start notices. In the ClaBa Player controls you will find the directions and the Disparar (Fire) button. The number keys let you choose the options the program shows. Focus the screen to return to the keyboard after using the player menu.

GUIDE 03 STEP BY STEP

Choosing a stage and its difficulty

From Game Play Options you can use keys 1 to 4 to choose a subevent. On the next screen, 1 corresponds to Easy, 2 to Medium and 3 to Hard. Read the stage notice before continuing with Space. If you are learning the warehouse, select 1 in the stage menu and then 1 for the difficulty.

GUIDE 04 STEP BY STEP

Checking the copy and its sources

The download keeps the original DOS ZIP. The title, the credits and the menus of that program are the reference for the instructions on this page. The DOSBox compatibility entry identifies the Tynesoft game and notes the need to reduce cycles. The online configuration has been checked with this copy and its controls.

THE GAME GOES ON

More games worth a look.

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