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THE CLABA ARCHIVE

Inside the game.

Its history, its ideas and the reasons to come back.

03min read

Battle Master combines a fantasy adventure with direct combat and orders given to a small group of soldiers. The DOS copy we offer is in English. Its intro shows the Atomic’90 signature and the PSS logo. The collection's file is labeled 1991; here, the images and controls correspond to that specific copy.

The manual's objective is to collect the crowns of four kingdoms and bring them to the Watcher. To do so, you have to cross towns and enemy-occupied territory, find equipment, and keep your followers alive. The world brings together humans, elves, dwarves and orcs, with unfriendly relations that affect the adventure.

A Leader Among Sixteen Candidates

The game begins on a selection screen. The portraits at the top let you examine the candidates; the arrows at the ends show those that don't fit at the same time. When you choose one, the candidate's name, class and the weapons they carry appear. The Start Game button becomes active after that choice.

In testing, Lord Valgard, identified as a Human Thief, was chosen. His group starts next to the river at Axehead Hill. The scenery fills the left side of the screen; on the right are the leader's portrait, the status bars, the weapons, the formation orders and the small position map.

Combat and Group Command

The leader moves directly across the terrain and his followers try to keep formation. Mountains, rivers and narrow passes shape the route. Moving north and east changes the visible landscape and the group's position on the map. The attack button uses the selected weapon; with the bow, the archers' animation is shown.

The panel distinguishes the leader's health, the followers' average health and the group's morale. Rally gathers the soldiers. The formation options include column, line, wedge and close grouping; the leader's position can be set in front, behind or on hold. Choosing a useful formation is especially important when you cross a narrow pass.

Equipment, Negotiation and Route

The inventory holds armor, melee weapons, ranged weapons and items you can use during the adventure. The manual also explains negotiation, with the option to buy equipment or hire soldiers in the right places. Your money and the number of followers determine what you can take on.

The overview map lets you pick a neighboring stage after completing the current one. The game thus moves along between combat encounters and decisions about the route. The screenshots on this page show the original intro and the start of the DOS game; the downloadable file preserves the original contents.

ONE GAME, 4 PLATFORMS

Versions.

4 platforms19914 playable online

Pick a platform: the screenshots, downloads and online game on this page switch with it.

Screenshot 3 of Battle Master
Platform MS-DOS
Plays in the browser
Developer
Personal Software Services
Downloads
1
Screenshots
2

The MS-DOS version is the one this page covers: the information, review and main screenshots are from this platform.

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GET READY FOR YOUR NEXT GAME

Choose your download.

Format, compatibility and server. All in view.

06options

Version

Your game starts here

Play in your browser.

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Version

MS-DOSIn your browser

Battle Master

MS-DOS version. Your next game starts here.

  • 523 KB · downloads on click
  • Save the game's files
  • Keyboard, controller or touch

Controls

Click the game to use the keyboardOn mobile, play with the on-screen controller
Esc
release pointer

Click: take control of the mouse and choose a leader. Controls: North, East, South, West and Attack (numeric keypad). Panel: orders.

  • Full screen

    Use the button on the bar. Esc returns to the game page; “Exit” closes the game.

  • Saves

    Save keeps the files the game creates, not the exact moment. Save inside the game, then press Save.

  • Mobile and tablet

    Press Controls during the game to show buttons and keyboard. Gamepad support depends on the browser.

Saves live in this browser and device. Clearing the site data deletes them too.

HIT PLAY

The game in motion.

Trailers and videos to see it in action.

03videos
  • Amiga · Battle Master for Amiga: a walk across Axehead Hill

    Video of the Amiga edition. Approximate length: 36 seconds.

  • Mega Drive · Battle Master for Genesis: a walk across Axehead Hill

    Video of the Genesis edition. Approximate length: 37 seconds.

  • Atari ST · Battle Master for Atari ST: a walk through Dorins Delve

    Video of the Atari ST edition. Approximate length: 31 seconds.

THE SECRET SIDE OF THE GAME

Tips, tricks and secrets.

A hint at the right time. A code that changes everything.

04posts
01ARCHIVE HINT

Tip: check the weapons before you start

Select a portrait and read the name and class. The two side icons show the starting weapons. Choose a leader whose equipment you want to learn to use before pressing Start Game.

02ARCHIVE HINT

Tip: test movement beside the river

At Axehead Hill, first move the group a short distance. Watch how the camera changes and check the small map. The passes between the river and the mountain help you gauge the space the formation needs.

03ARCHIVE HINT

Tip: rally your followers

Rally lets you restore the formation when the soldiers scatter. The manual links their initiative to morale: not everyone behaves the same when the group is weakened or has suffered a string of losses.

04ARCHIVE HINT

Tip: tell the three status bars apart

The bars next to the portrait represent the leader's health, the followers' average health and their morale. Check all three before starting another fight; keeping the leader alive isn't enough if his group arrives too weakened.

THE NEXT STEP, CLEARER

Guides to move forward.

From the first installation to that mission that won't give in.

06guides
GUIDE 01 STEP BY STEP

Choosing a leader and getting started

Press Play online and then Play now. Click inside the game to take control of the mouse. Select one of the portraits in the top row: their name, class and weapons will appear. Press Start Game, in the lower right corner. Wait for the title sequence to finish and the scenery to appear.

GUIDE 02 STEP BY STEP

Moving with the player buttons

Open Controls from the player bar. Use the buttons called North, East, South and West: they send the numeric keypad keys that this copy expects. Hold one down to move forward and release it to stop in that direction. These buttons have been tested with the DOS copy; the arrow keys in the player's generic block are not equivalent.

GUIDE 03 STEP BY STEP

Using the leader's weapon

With the game running, hold down Attack in the player controls. That button sends the center key of the numeric keypad. The attack animation has been verified with Lord Valgard and his bow. To learn about another candidate's weapons and equipment, check their icons before starting.

GUIDE 04 STEP BY STEP

Checking the orders and indicators

Panel, or Space, opens the handling of the information icons and dims the terrain. From that panel you can check the leader's portrait, the weapons and the formation options with the mouse. Rally gathers the group; the lower options let you choose the formation and the leader's position. See the manual included with the Amiga edition for the common rules on morale, equipment and followers.

GUIDE 05 STEP BY STEP

Pausing and restarting from the player

Esc releases the pointer so you can reach the player bar. Pause stops the emulation; press it again to continue. Restart begins again from the selection screen, so you will have to choose a leader again. The player's pause and the game's order panel are different controls.

GUIDE 06 STEP BY STEP

Downloading and keeping the DOS copy

The download preserves all 141 files of the original ZIP. Extract them together and run BM.EXE in DOSBox. For the browser, a copy with a DOSBox configuration file is used: SVGA, 6000 cycles and 8 MB of memory. The game's original files remain unchanged.

If you need to set up the emulator, see DOSBox from scratch (in Spanish). The IBM PC box and the screenshots come from the collection. The rules on leaders, formations, morale and inventory were cross-checked against the manual preserved in the Amiga package.

THE GAME GOES ON

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